SlayerQuest - The Sorcerer

A man in robes with a palpable aura of energy surrounding him. His head hidden beneath a dark hood, small arcs of energy jumping between skinny fingers.

The sorcerer is a master of the arcane arts, a pure spellcaster who uses mental and mystical power to overcome his foes. He wields pure elements to vanquish foes, and armors himself in mystical barriers.

Here is a brief summary of the distinctive features of the Sorcerer:
STR -4Class Base of 3 HPCan Use Eldritch Orbs
DEX +2Class Base of 9 SPSpellcasting based on INT
CON -2+1 Spell PointFull Use of 4 Arcane Spellbooks
INT +4Poor Melee CombatUse of 5 Specialty Sorcerer Spellbooks
WIS +0Average Missile CombatGood Mental and Reflex Saves; Poor Health Saves
PER +2Excellent EvasionGood Magic Use; Average Search, Disarm, and Stealth

Sorcerer's have two great weaknesses. They have the worst melee capabilities with a bad starting strength and the worst melee combat progression. Their second wekaness is they have the fewest HP of all the classes. Sorcerer's make up for these weaknesses with their awesome magical might. They are unmatched in spellcasting and possess probably the most powerful and versatile collection of spells.

Spell Summary

Arcane Spellbook #1: Simple Charms
LevelManaSpell NameCrude Description
11Magic MissileBolt Spell; Deals Force Damage
21Detect MonstersSee All Visible Monsters Within Range For 1 Turn
32Phase DoorShort Range Relocation
32Call LightLights Room & LOS, Damages Nearby Creatures Vulnerable to Light
43Force ShieldDuration Spell: Boosts Evasion, Provides DR, and Energy Resistance: Force
44Identify CurseInscribes {cursed} or {uncursed} (as appropriate) on target item
53Detect Secret Doors and TrapsDoes what it says, Tiles within range are permanently marked
54Stinking CloudRadius 2 Ball Spell; Deals Posion Damage

Arcane Spellbook #2: Useful Glyphs
LevelManaSpell NameCrude Description
65KnockBolt Spell; Unlocks Doors, Disarms Traps, Triggers Levers
65Resist Fire and FrostDuration Spell: Grants Energy Resistance: Fire, Energy Resistance Frost
76Fire BoltBolt Spell; Deals Fire Damage
76Cure PoisonSelf Explanatory
86Teleport SelfLong Range Relocation
97Spear of LightningBeam Spell; Deals Lightning Damage
107ExcavateClear Rubble or Extract Gems and Ore From Walls
107Sun BurstRadius 2 Ball Spell; Deals Light Damage

Arcane Spellbook #3: Advanced Incantations
LevelManaSpell NameCrude Description
Frost BoltBolt Spell; Deals Frost Damage
See InvisibleDuration Spell: Grants See Invisible Power
Slow EnemyRadius 0 Ball Spell; Reduces Target Speed
Satisfy HungerSets Food Status to Full
Identify ObjectLearn Magical Properties of an Object
RechargingAttempts to restore power to a magical device
Acid BeamBeam Spell; Deals Acid Damage
Haste SelfDuration Spell: Boost Speed

Arcane Spellbook #4: Spells of Power
LevelManaSpell NameCrude Description
Teleport OtherBeam Spell; Medium Range Relocation Effect
Posion AttackMelee Attack Spell: Bonus Poison Damage
Irresistible SlumberRadius 0 Ball Spell; Forces Sleep Status on Target
Nether BoltBolt Spell; Deals Nether Damage
Banish EnemyRadius 0 Ball Spell; Removes Target from Level (does not register as a kill), No Effect on Quest Monsters
Analyze EnemyRadius 0 Ball Spell; Grants Full Monster Memory
Legend LoreIdentifies full powers and properties of *Set* and *Unique* Objects
Mass StasisDuration Spell: Forces Stasis Effect on all Enemies in LOS

Sorcerer Specialty Spellbook #1: The Elements Unleashed
LevelManaSpell NameCrude Description
Ray of FrostBeam Spell; Deals Frost Damage
Ball LightningRadius 2 Ball Spell: Deals Lightning Damage
DissolveRadius 0 Ball Spell; Deals Acid Damage
Fire StormRadius 4 Ball Spell; Deals Fire Damage
Deep FreezeDeals Frost Damage to all Enemies in LOS
Chain LightningDeals Lightning Damage to all Enemies in LOS

Sorcerer Specialty Spellbook #2: Arcane Shielding
LevelManaSpell NameCrude Description
Resist PoisonDuration Spell: Grants Energy Protection: Poison
Resist ElementsDuration Spell: Grants Energy Resistance: Fire/Frost/Lightning/Acid
Clear MindDuration Spell: Grants Energy Resistance: Chaos, Immunity: Confusion, Immunity: Fear
Magic FortificationDuration Spell: Grants Energy Resistance: Flux, Immunity: Disenchantment
Protection From ElementsDuration Spell: Grants Energy Protection: Fire/Frost/Lightning/Acid
Mana ShieldDuration Spell: Gratns Damage Resistance, Energy Absorption

Sorcerer Specialty Spellbook #3: Spatial Distortions
LevelManaSpell NameCrude Description
PortalMedium Range Relocation
Swap LocationExchange Positions with target
Teleport LevelRandomly Relocates +/- 1 Level
Word of RecallRelocates to Town Level, Has Delayed Effect
Worm HoleRelocates "through" adjacent wall, to next open tile
Alter RealityReconstructs Current Dungeon Level

Sorcerer Specialty Spellbook #4: Mana Manipulations
LevelManaSpell NameCrude Description
Drain LifeRadius 0 Ball Spell: Deal Nether Damage
Chaos OrbRadius 2 Ball Spell: Deals Chaos Damage
ShockwaveDeals Sound Damage to all Enemies in LOS
Drain ManaRadius 0 Ball Spell: Extracts Mana from Enemy
Overcharge SelfTake Unresistible damage, gain mana
Spatial WarpDeals Flux Damage to all Enemies in LOS

Sorcerer Specialty Spellbook #5: Tome of Secrets
LevelManaSpell NameCrude Description
EarthquakeDamages or Banishes Enemies in Radius, Alters Map
Mass BanishmentBanish all enemies on Level of given type
Secure ShelterCreates a safe pocket on level, teleports there
Glyph of WardingCreate a "protected" tile
Elemental VulnerabilityDuration Spell: Target "gains" Vulnerability to either Fire, Frost, or Lightning
Word of PowerAll Enemies in LOS must make Save or perish