The rogue is the master of stealth and traps. The rogue is an arcane, hybrid spellcaster (based on INT and PER) with spells that specialize in enhancing his already formidable skills as well as the creation of traps and combat maneuvers that accenuate the lightly armored, highly mobile combat style that rogues favor. Rogues have the best Evasion and the best Search, Trap, and Stealth skills. Half-Trolls lack the stealth and dexterity to become Rogues.
Summary of Rogue Class Features
| STR +0 | Class Base of 7 HP | Spellcasting based on INT and PER |
| DEX +4 | Class Base of 6 SP | Partial Use of 3 Arcane Spellbooks |
| CON -2 | Can Dual Wield | Use of 3 Specialty Rogue Spellbooks |
| INT +2 | Good Melee Combat | Good Reflex Saves; Average Health and Mental Saves |
| WIS -2 | Good Missile Combat | Good Magic Use, Search, Trap, and Stealth |
| PER +2 | Superb Evasion | Additional Bonus to Search, Trap, and Stealth Skills |
Spell Summary
Arcane Spellbook #1: Simple Charms
| Level | Mana | Spell Name | Crude Description | /tr>
|---|---|---|---|
| Phase Door | Short Range Relocation | ||
| Call Light | Lights Room & LOS, Damages Nearby Creatures Vulnerable to Light | ||
| Identify Curse | Inscribes {cursed} or {uncursed} (as appropriate) on target item | ||
| Detect Secret Doors and Traps | Does what it says, Tiles within range are permanently marked | ||
| Stinking Cloud | Radius 2 Ball Spell; Deals Posion Damage |
Arcane Spellbook #2: Useful Glyphs
| Level | Mana | Spell Name | Crude Description |
|---|---|---|---|
| Knock | Bolt Spell; Unlocks Doors, Disarms Traps, Triggers Levers | ||
| Resist Fire and Frost | Duration Spell: Grants Energy Resistance: Fire, Energy Resistance Frost | ||
| Cure Poison | Self Explanatory | ||
| Teleport Self | Long Range Relocation | ||
| Excavate | Clear Rubble or Extract Gems and Ore From Walls |
Arcane Spellbook #3: Advanced Incantations
| Level | Mana | Spell Name | Crude Description |
|---|---|---|---|
| See Invisible | Duration Spell: Grants See Invisible Power | ||
| Slow Enemy | Radius 0 Ball Spell; Reduces Target Speed | ||
| Identify Object | Learn Magical Properties of an Object | ||
| Recharging | Attempts to restore power to a magical device | ||
| Haste Self | Duration Spell: Boost Speed |
Rogue Specialty Spellbook #1: Cloak and Dagger
| Level | Mana | Spell Name | Crude Description |
|---|---|---|---|
| Simple Backstab | Melee Attack Spell: Target creature with Asleep Status and "has organs" takes critical blow | ||
| Silent Step | Duration Spell: Boost Stealth | ||
| Detect Treasure | Detect Presence of Treasure in range | ||
| Create Mechanical Trap | Creates a trap that inflicts piercing damage on enemy | ||
| Detect Objects | Detect Presence of Objects in range | ||
| Nimbleness | Duration Spell: Boost Evasion, Reflex Saves, Grants Immunity Stasis | ||
| Poison Backstab | Melee Attack Spell: As Simple Backstab with additional Poison Damage | ||
| Negotiator | Duration Spell: Grants Optimal Town Service Rates |
Rogue Specialty Spellbook #2: Tricks and Traps
| Level | Mana | Spell Name | Crude Description |
|---|---|---|---|
| Create Acid Trap | Create Trap which deals Acid Damage to enemies | ||
| Create Slow Trap | Create Trap which deals Piercing Damage, and Forces a temporary Slow Effect | ||
| Force Backstab | Melee Attack Spell: As Simple Backstab but additionally deals Force Damage | ||
| Create Sleep Trap | Create Trap which deals Piercing Damage, and Forces Sleep Status | ||
| Create Force Trap | Create Trap which deals Force Damage | ||
| Coup d'Gras | As Simple Backstab, with additional "save or die" component |
Rogue Specialty Spellbook #3: The Unseen Hand
| Level | Mana | Spell Name | Crude Description |
|---|---|---|---|
| Spring Attack | Melee Attack "Bolt": Move in a line and attack target monster | ||
| Leap Attack | Relocate to target empty square, performs a melee attack spell on a random adjacent foe | ||
| Burst of Speed | Movement "Bolt", essentially a longer range spring attack, without the attack | ||
| Worm Hole | Relocates "through" adjacent wall, to next open tile | ||
| Feint Attack | Melee Attack Spell: Only works on "intelligent" foes, scores an automatic critical hit | ||
| Invisibility | Allows caster to "hide in plain sight" |