Current plans are to support the following player classes:
| Warriors | Pure Spellcasters | Hybrid Spellcasters |
|---|---|---|
| Fighter | Sorcerer | Hunter |
| Marksman | Cleric | Rogue |
| Bard | Paladin |
A character's class provides a class adjustment to each ability score. Class also provides half of the "base" for a character's HP and SP. These adjustments are displayed in the following table.
| Class | STR | DEX | CON | INT | WIS | PER | HP Base | SP Base |
|---|---|---|---|---|---|---|---|---|
| Fighter | +4 | +2 | +2 | -4 | -2 | +0 | 11 | NA |
| Marksman | +0 | +4 | +1 | +0 | -2 | -1 | 9 | NA |
| Sorcerer | -4 | +2 | -2 | +4 | +0 | +2 | 3 | 9 |
| Cleric | -2 | -4 | +0 | +2 | +4 | +2 | 5 | 9 |
| Bard | +0 | +2 | -2 | +2 | -2 | +4 | 6 | 7 |
| Hunter | -1 | +2 | +2 | +1 | +1 | -1 | 8 | 5 |
| Rogue | +0 | +4 | -2 | +2 | -2 | +2 | 7 | 6 |
| Paladin | +2 | -2 | +0 | -2 | +2 | +4 | 9 | 6 |
In addition, each class possesses special attributes and properties. Additionally, each class is granted a "progression" for determining their melee, missile, and evasion skill. The details of the progressions are detailed elsewhere.
| Class | Attributes | Melee Combat Progression | Missile Combat Progression | Evasion Progression |
|---|---|---|---|---|
| Fighter | +1 Attack/round with all melee weapons Can Dual Wield | Superb | Excellent | Good |
| Marksman | +1 Attack/round with all missile weapons Partial Search Check without Search Mode | Excellent | Superb | Excellent |
| Sorcerer | Can Use Eldritch Orbs +1 Spell Point | Poor | Average | Excellent |
| Cleric | Can Use Holy Symbols +1 Spell Point | Average | Poor | Good |
| Bard | Can Use Magic Instruments | Average | Good | Excellent |
| Hunter | Stride Bonus (+2) Partial Search check without Search Mode | Good | Excellent | Good |
| Rogue | Can Dual Wield Partial Search check without Search Mode Bonus to Stealth, Search, and Trap Skills | Good | Good | Superb |
| Paladin | Immunity: Fear | Excellent | Average | Good |
The experience needed to increase in level is determined by the combination of race and class. The race page details the percentage of the standard experience totals needed for a level. The experince totals are described on the level page. The starting equipment/inventory for each race/class combination is described elsewhere.