In traditional RPG fashion the game will use 6 abilities.
| strength | STR | measure of character's physical might. determines carrying capacity. provides a bonus to damage using melee weapons and select missile weapons and can effect a character's ability to hit with melee weapons. Strongly influences the speed at which a character is capable of digging. Influences the number of attacks per round a character gets. |
| dexterity | DEX | measure of character's physical speed and skill. Strongly influences a character's ability to evade attacks and some spells. Influences a character's ability to hit with missile weapons as well as some melee weapons. Influences the number of attacks per round a character gets. Influences the chance of deflecting attacks with a shield. Influences the chance of thieves stealing objects or money from the character. |
| consitution | CON | measure of character's physical health and toughness. Strongly influences a character's resistance to (and recovery from) the debilitating effects of poison and other physical effects. Strongly inlfuences a character's hit point total. Influences the rate at which hit points are recovered. |
| intelligence | INT | measure of character's intellectual knowledge, skill, and cleverness. strongly influences character's ability to locate and disarm traps, locks, and secret doors and other hidden/disguised objects. influences a character's ability to use magical devices. influences the rate at which a character obtains information about items and monsters. Sorcerers spellcasting is based on their Intelligence. Rogues and Hunters have half of their spellcasting based on their intelligence. |
| wisdom | WIS | measure of character's piety, resolve, and mental toughness. strongly influences a character's ability to resist (and recover from) mental effects and many spells. Influences the ability to use magical devices. Clerics spellcasting is based on their Wisdom. Paladins and Hunters have half of their spellcasting bassed on their wisdom. |
| personality | PER | measure of character's strength of personality. strongly influences the chance of sucess and degree of using magical devices. Influences the cost of goods and services. Influences the rewards received from quests. Bards spellcasting is based on their personality. Rogues and Paladins have half of their spellcasting based on their personality. |
Each ability will have a score associated with it. Scores greater than 10 will provide the character with bonuses on skills and attributes related to the score; similarly scores less than 10 will impose penalties on those skills and abilities. The magnitude of the effect is governed by the following table:
| Score | Modifier | Score | Modifier | Score | Modifier | Score | Modifier | Score | Modifier |
|---|---|---|---|---|---|---|---|---|---|
| 1 | -10.00 | 11 | +0.50 | 21 | +5.75 | 31 | +13.00 | 41 | +16.50 |
| 2 | -7.50 | 12 | +1.00 | 22 | +6.50 | 32 | +13.50 | 42 | +16.75 |
| 3 | -5.50 | 13 | +1.50 | 23 | +7.25 | 33 | +14.00 | 43 | +17.00 |
| 4 | -4.00 | 14 | +2.00 | 24 | +8.00 | 34 | +14.50 | 44 | +17.25 |
| 5 | -3.00 | 15 | +2.50 | 25 | +8.75 | 35 | +15.00 | 45 | +17.50 |
| 6 | -2.25 | 16 | +3.00 | 26 | +9.50 | 36 | +15.25 | 46 | +17.75 |
| 7 | -1.50 | 17 | +3.50 | 27 | +10.25 | 37 | +15.50 | 47 | +18.00 |
| 8 | -1.00 | 18 | +4.00 | 28 | +11.00 | 38 | +15.75 | 48 | +18.25 |
| 9 | -0.50 | 19 | +4.50 | 29 | +11.75 | 39 | +16.00 | 49 | +18.50 |
| 10 | +0.00 | 20 | +5.00 | 30 | +12.50 | 40 | +16.25 | 50 | +18.75 |